A Listening Voyage Through Gaming By Christine Webster and Eddo Stern

Saturday, October 27, 2018
Event Title: A Listening Voyage Through Gaming By Christine Webster and Eddo Stern
  • Region: Ontario
  • Venue / Location: NAISA North Media Arts Centre, 106 Ottawa Ave, South River ON
  • Time: 7:00pm
  • Price: $10
  • Genre: Electronic / Multimedia
  • External Link: New Adventures in Sound Art
Description:

This presentation is somewhere between a lecture, performance and an installation which is appropriate since the world of gaming operates outside of the traditional definitions and rituals of arts presentation. The intersection of art and gaming is has relevant to sound art as it is to other sectors of contemporary media art. In this presentation NAISA Artistic Director will lead you through a guided tour of interactive gaming works that place primary emphasis on musical and sonic interaction. The Empty Room by Christine Webster from Paris is conceived as a work of electroacoustic music that uses Virtual Reality as a means for listeners to experience her composition. Eddo Stern's classic series Dark Game uses a customized head-mounted interface and addresses the inherent visual bias of gaming culture. Dark Game is a sensory deprivation experience where the user gains more powers the weaker the visual sense becomes for the character he or she is playing.

Program:
I. The Empty Room by Christine Webster
Empty Room is a project dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces. The user moves freely trough a virtual plateau in the middle of a giant hypercube orbiting over the earth. All around and inside the plateau a genuine 64-channel audio spatializer is combined to create an abstract and ever changing organic visual environment. Empty Room is a real VR experience – not a 360° film.
II. Dark Game by Eddo Stern
Darkgame is a sensory deprivation computer game. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game the player is equipped with custom made head gear, applying different sensations to the head that allow for non visual and auditory navigation the virtual world and interaction with other players over the internet. Darkgame is designed to include both vision and hearing impaired players, and was developed and play-tested in part with the Los Angeles Braille Institute. There are four discreet versions of the game (v1 2006, v2 2007, v3 2012, v4 2014).